Arnold Roscoe, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dark leathers with embroidery. He has styled his red hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He got into the Glassblower business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Glassblower soon after.
Motivation: Nothing but the best is good enough for him; and he wants to meet his childhood hero
Ideals: Justice, Impeccable. Bonds: Adventurer, Job, Mentor. Occupation: Glassblower
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Draconic, Aquan, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 20000 cp.
Anthony Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing colorful clothing, dressed as a Stableman. He has done his best to style his red hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Stableman and found it very stressful. He tends to his Stableman job now, and dutifully fulfills any obligations he has.
Motivation: Regain custody of his daughter; and to reunite with his absent father
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Stableman
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Everard Sutton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His golden hair is lengthy. His face is covered beneath a completely black helmet.
Personality: He is happy with his job as a Courier. He turns his eye from what people do, preferring to live and let live. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised in a white middle class family as the only child. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He struck the Courier job and began his own company from there.
Motivation: Further expansion of business; and he is content
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Job, Debt. Occupation: Courier
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
Miles Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a blue scarf. He carries with him a set of shortbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly silver, has prominent grey streaks. He wears large thick round spectacles.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Miles is combative with any and all who dare try his patience in the slightest.
History: He comes from a rich western family. After coming to the age of reason, Miles took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice, Gifted. Flaws: Shy. Bonds: Rich. Occupation: Painter
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Druidic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 10000 cp. 1 Silk rope. 1 Masterwork Artisan’s tools. 1 Magnifying glass.
Ernest Byron, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He dislikes all the random violence that takes place in the south. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Athletic, Pacifist. Bonds: Attractive, Adventurer. Occupation: Carpenter
Voice: Raspy
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Citrine (40 gp). Alexandrite (900 gp). Black star sapphire (1200 gp). Rose (40 gp). 4 Alchemist’s fire. 4 Smokesticks. 6 Acid flasks.
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