Thomas Van Es, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He is physically well-built. His silver hair is drawn into a tight pony tail with a rose scrunchie. He has gray eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a minor phobia of water and hates getting wet.
History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is terrified, and will act out of fear.
Ideals: Passionate. Flaws: Fearful, Mundane. Bonds: Attractive, Slave. Occupation: Apothecary
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Chain shirt. 1 Chain shirt. 1 Breastplate.
Dean Asheton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He is dressed in a clean tan cloak covering his clean studded leather. His hair is greying and his face has many wrinkles. He has gleaming, smiling hazel eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.
Motivation: Human compassion; and retire the richest man in the north
Ideals: Joker, Entrepeneur. Flaws: Racist. Bonds: Mentor. Occupation: Cook
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 200 gp.
Simon Marlowe, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing a long, black, dusty cloak. He wears his hair in dreadlocks. His amber eyes dart from person to person to random spaces in the air.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a big fan of imagination and believes people should spend more time reading and writing.
History: From birth he was tutored by a cruel and relentless mentor. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying brother.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Optimist, Logical, Gifted, Impeccable. Bonds: Poor, Mentor. Occupation: Mercenary
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll, Elven
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Charles Blakeley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fitting clothing which further accentuates his frame. He keeps his long silver hair kept up in a rat tail. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He snorts whenever he laughs or is feeling confident. He is able to make almost anything out of random pieces of junk.
History: Born in the south to a Brewer, Charles learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He's also a talented Sailor, but doesn't like to broadcast it.
Motivation: He's looking for his big break; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Brewer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
Possessions: 800 sp.
Lewis Deighton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his silver hair down. His eyes are gray and catlike.
Personality: He speaks before he thinks and is too direct. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lewis is combative with any and all who dare try his patience in the slightest.
History: Lewis was raised in a hard working conservative environment. He worked as a nervous Adventurer and found it very stressful. He inherited the family business which he has now maintained for 8 years.
Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Impulsive, Disease. Bonds: Rich, Job. Occupation: Adventurer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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