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NPC Generator

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Advanced [show]


Norman Ashton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Knight uniform. His black hair is smooth and relatively long. His amber eyes dart from person to person to random spaces in the air.

Personality: He acts crazy and hedonistic. He is a font of random trivia from the lore and stories he has discovered

History: He was born in a small mountains village. A gifted student he started as a Bellfounder, but he got bored and became a Knight. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Hedonist. Bonds: Job, Immigrant, Nature. Occupation: Knight

Voice: Cold and demanding tone

Attributes [hide]

Norman Ashton, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)11 (+0) 8 (-1)10 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Manfred Ramsey, Male Human [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with brown pants, and carries rapiers. His hair is red and curly. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not trust anyone and sleeps with one eye open.

History: Manfred lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: To be a Tailor again; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Family. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Manfred Ramsey, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Guy Kimberley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears pastel trousers with white and brown striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gifted from a young age, Guy studied abroad. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Athletic, Optimist, Philantrophist, Gifted. Bonds: Adventurer. Occupation: Shipwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Guy Kimberley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Deception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. Gold dragon comb with red garnet eye (300 gp). 1 Holy water.


Social Check DCs


Justin Wakefield, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a faded coat and loose pants complete with deerstalker hat. He wears a deerstalker hat to hide his balding. His fierce gray eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy and tries to find solutions quickly.

History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker. Flaws: Lazy. Bonds: Rich, Immigrant. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Justin Wakefield, Male Human Fighter 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)10 (+0) 14 (+2)16 (+3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1

Possessions: 20000 cp.


Social Check DCs


Gerald Bradly, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has moderate length white hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: He likes to make people angry or surprised. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gerald was born with his father's beautiful face. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gerald's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Poor, Attractive. Occupation: Detective

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Bradly, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)10 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Silver comb with moonstones (800 gp). Silver comb with moonstones (800 gp). 1 Masterwork Heavy wooden shield.


Social Check DCs

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