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NPC Generator

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Advanced [show]


Godfrey Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He has done his best to style his silver hair to look like a famous performer. He has a dull look in his brown eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great joy in being the best Junk Dealer in town.

History: He was born at the edge of vast island. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: To reunite with his old friends; and to reunite with his absent mother

Ideals: Joker. Bonds: Attractive, Job, Nature, Family, Adventurer. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Godfrey Spaulding, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)13 (+1) 15 (+2)13 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Reynard Camden, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He typically wears black cloth garments or leather armor. He sports a flattop hair cut. His eyes are likewise hazel.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A powerful brothel owner made him what he is. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Disciplined, Gifted. Bonds: Religious, Mentor, Rich. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Reynard Camden, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)9 (-1) 11 (+0)15 (+2)
Skills Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Percival Payton, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. He has moderate length golden hair. His blue eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Tailor born in the past three hundred years. As long as the job gets done he does not care how it got done.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He struck the Tailor job and began his own company from there.

Motivation: A strong sense of loyalty to Human people; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Flaws: Racist. Bonds: Job, Religious, Immigrant. Occupation: Tailor

Voice: Soft and mumbly

Attributes [hide]

Percival Payton, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)14 (+2) 9 (-1)14 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 9
Languages Common, Undercommon, Aquan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp. Brown-green garnet (40 gp).


Social Check DCs


Aldous Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a grey tunic with red highlights, and long grey pants that bunch up around his shoes. His red hair is matted, messy, and big. His eyes are blue and beady.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.

History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He got away from his former life and has fallen to alcoholism.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Persistence. Flaws: Ugly, Antagonistic, Addict. Bonds: Criminal record, Family. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Aldous Lindsay, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)17 (+3) 14 (+2)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 12
Languages Common, Sylvan, Gnome, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Bertram Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black small hat and black clothes. He has a long blonde beard with little hanging trinkets. His brown eyes are slightly larger than normal.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Flaws: Impulsive, Insane. Bonds: Guardian, Mentor, Rich. Occupation: Apothecary

Voice: Cold and demanding tone

Attributes [hide]

Bertram Beckwith, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)14 (+2) 16 (+3)16 (+3)
Skills Athletics +4, Nature +4
Senses Passive Perception 13
Languages Common, Infernal, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +4

Possessions: 300 gp.


Social Check DCs

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