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Advanced [show]


Everard Remington, Male Human [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. He carries with him a set of kukris on his belt, each one with a amber on the hilt. His red hair is matted, messy, and big. His amber unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Bookbinder mother left him crippled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Ideals: Fighting, Disciplined. Flaws: Ugly, Disease. Occupation: Miner

Voice: French accent

Attributes [hide]

Everard Remington, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)7 (-2) 15 (+2)12 (+1)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


John Ogden, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His skin is fair and his fingers are delicate and long. He has a very tight haircut. This hazel eyed easterner is not easily forgotten.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Server, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Cynical. Bonds: Attractive, Job. Occupation: Painter

Voice: pre-pubescent

Attributes [hide]

John Ogden, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)16 (+3) 14 (+2)9 (-1)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Azurite (14 gp). Peridot (70 gp).


Social Check DCs


Gerald Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is black, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Entrepeneur, Impeccable. Flaws: Insomniac. Bonds: Attractive, Adventurer. Occupation: Slave Trader

Voice: Speaks in third person

Attributes [hide]

Gerald Gladstone, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)11 (+0) 11 (+0)16 (+3)
Skills Deception +5, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Diggory Ryley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears tan trousers with black and red striped suspenders. He wears various colorful collared shirts. He has wavy silver hair. He has gleaming, smiling blue eyes.

Personality: This man loves music and to teach people music more than just about anything. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Courier, but he got bored and became a Dyer. He became a Dyer soon after.

Motivation: Retire the richest man in the south; and he'd like to take his coworkers down a peg

Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Rich, Job. Occupation: Dyer

Voice: Sensual and smooth

Attributes [hide]

Diggory Ryley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 6 (-2)14 (+2) 14 (+2)9 (-1)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp. Eye agate (11 gp). Jade (120 gp). 1 Darkwood Buckler. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Henry Copeland, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries a battered scimitar and tarnished greatsword as well. He is bald on top and has large chestnut tufts of hair around his ears. He wears large thick round spectacles.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. As long as the job gets done he does not care how it got done.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Henry took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He has achieved small success as a Architect.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and he is unsatisfied with his job

Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Job, Military, Nature. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Henry Copeland, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)7 (-2) 10 (+0)8 (-1)
Skills Nature +0, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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