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NPC Generator

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Advanced [show]


Theobald Tickle, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, brown cloak. He has chestnut hair. He wears large thick round spectacles.

Personality: He is almost excessively polite to everyone, even when angry. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Theobald studied abroad. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Theobald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Gifted. Flaws: Shy, Racist. Bonds: Enemies. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Theobald Tickle, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 13 (+1)10 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Clerebold Berkeley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears loose pants and a collared shirt complete with sweater beneath his coat. He is tall, broad shouldered and powerfully built. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the south. Clerebold was born on a far southern mountains where he grew up under the tutelage of his father, an expert Barber. He hasn't been sleeping well lately.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats

Ideals: Entrepeneur. Flaws: Secretive, Insomniac. Bonds: Immigrant, Enemies. Occupation: Barber

Voice: Sore throat, cough

Attributes [hide]

Clerebold Berkeley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Citrine (50 gp).


Social Check DCs


Dustin Landon, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his sai. His moppish white hair is in a traditional bowl cut. His hazel eyes have a joyful gleam in them most of the time.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a Adventurer, his mother struggled to pay the bills. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their daughter. He worked as a Detective, and he later adopted a second daughter.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Disciplined. Flaws: Fearful. Bonds: Poor, Family. Occupation: Detective

Voice: Speaks with back of mouth

Attributes [hide]

Dustin Landon, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 5 (-3)11 (+0) 14 (+2)16 (+3)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. Red garnet (100 gp). Hematite (13 gp).


Social Check DCs


Gilbert Upton, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is thinning but still full. His eyes are green and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better village for his children.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Fighting. Flaws: Selfish. Bonds: Poor, Adventurer, Immigrant. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Gilbert Upton, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Black pearl (600 gp). Jet (160 gp). Banded agate (13 gp).


Social Check DCs


Kyle Cooper, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his dagger. His skin is also unnaturally pale. With bright black hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: While he acts the brute, he is far gentler than he would appear. He is able to make almost anything out of random pieces of junk.

History: He was born blind and as such lacked many opportunities for work. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Gifted. Flaws: Ugly, Disease. Occupation: Masseuse

Voice: Uses lots of figures of speech

Attributes [hide]

Kyle Cooper, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)16 (+3) 11 (+0)10 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 900 sp.


Social Check DCs

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