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Lewis York, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has wavy white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He plays an instrument quite well.

History: Lewis was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.

Motivation: Wants to have a good time and be beloved; and he has passion for adventuring and risk

Ideals: Optimist, Artistic. Bonds: Attractive, Poor. Occupation: Glassblower

Voice: Complex vocabulary, royal

Attributes [hide]

Lewis York, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 15 (+2)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Trym Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He has a slight overbite and is overall scrawny. His blonde hair is lengthy and is close to two feet long. He has gleaming, smiling gray eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He became a Brewer soon after.

Motivation: He has decided he is irredeemable; and wants to open a new tavern

Ideals: Fighting, Athletic. Bonds: Job, In love, Criminal record. Occupation: Brewer

Voice: Mousy voice

Attributes [hide]

Trym Tinley, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 9 (-1)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 1500 sp. Obsidian (4 gp). Moonstone (70 gp). Hematite (4 gp).


Social Check DCs


Simon Fidget, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Mercenary. He is bristling with hidden weapons, mostly nunchakus and hammers. His hair is white, silky, and of moderate length. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the east. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Simon was born with his father's beautiful face. He moved out west to avoid the crime he committed. He now owns his own business.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult.

Ideals: Pacifist, Artistic. Bonds: Job, Criminal record, Attractive. Occupation: Mercenary

Voice: Uses lots of figures of speech

Attributes [hide]

Simon Fidget, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Ernest Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. His broad hat is riddled with cuts and holes. He has amber eyes and a red hat with a green feather.

Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Flattery will make him almost putty in your hands.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and retire the richest man in the west

Ideals: Extrovert, Entrepeneur. Flaws: Ugly, Selfish. Bonds: Rich. Occupation: Barber

Voice: Shortens vowels

Attributes [hide]

Ernest Ansley, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)12 (+1) 10 (+0)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Odo Alton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His moppish blonde hair is in a traditional bowl cut. His eyes are amber and he is always smoking a pipe.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Flattery will make him almost putty in your hands.

History: He was born in the north, but his parents moved at a very young age to the west. In his 18th year, his parents were killed by a dire rats raid, leaving Odo alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Meet up once more with his childhood friend; and many dire rats want him driven away

Flaws: Depressed, Selfish. Bonds: Immigrant, Enemies, Adventurer. Occupation: Ploughman

Voice: Sensual and smooth

Attributes [hide]

Odo Alton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)17 (+3) 16 (+3)8 (-1)
Skills Acrobatics +0, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Draconic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +5

Possessions: 200 gp. Star rose quartz (40 gp).


Social Check DCs

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