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NPC Generator

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Advanced [show]


Bertram Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright green and pastel, and wears rings and necklaces with large, colorful gems. His chestnut hair is braided into rings. His green eyes are passionate and lively.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Bertram was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up flail and armor he uses now. He now owns his own business.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Athletic, Philantrophist. Bonds: Rich, Adventurer, Job, Nature. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Barclay, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Medicine +2, Performance +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Thomas Mitchell, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears brown leather gloves, a brown jacket, and tight pants. His right hand appears badly burned and disfigured. He keeps his red hair in a pixie cut. His ears are large.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with a lost civilization.

History: He was born in a small desert village. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's looking for his big break.

Flaws: Ugly, Greedy. Bonds: Adventurer, Nature. Occupation: Sellsword

Voice: Pronounces O like U

Attributes [hide]

Thomas Mitchell, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Athletics +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ernest Woods, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light white in addition to tight pants. His black hair is greasy and uncared for. His eyes are a pleasant blue.

Personality: Ernest wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.

History: He was raised in a forest tribe. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has worked as a Engraver like his mother before him.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and he is unsatisfied with his job

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Nature, Job. Occupation: Engraver

Voice: Nasally tone

Attributes [hide]

Ernest Woods, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)11 (+0) 10 (+0)12 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Godfrey Clapham, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by sweets. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes.

Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a ruthless business man, a trait he acquired from his father.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

Godfrey Clapham, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)9 (-1) 14 (+2)13 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Solomon Davenport, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting brown shirt and pants. His golden hair is drawn into a tight pony tail with a dagger scrunchie. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: Solomon hails from a village terrorized by orcs. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Solomon began to lead the lost caravan. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Retire the richest man in the east; and he wants revenge against orcs

Ideals: Athletic, Pacifist, Entrepeneur. Bonds: Guardian, Enemies. Occupation: Jeweler

Voice: Speaks with squeezed throat

Attributes [hide]

Solomon Davenport, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)17 (+3) 11 (+0)13 (+1)
Skills Nature +5, Performance +3
Senses Passive Perception 10
Languages Common, Druidic, Terran, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs

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