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NPC Generator

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Advanced [show]


Tim Hallewell, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. His hair is short and brown. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Carter father left him crippled. He hasn't been sleeping well lately.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Passionate. Flaws: Insomniac, Disease. Bonds: Immigrant. Occupation: Animal Trainer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tim Hallewell, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)16 (+3) 13 (+1)9 (-1)
Skills History +5, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Celestial
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 14000 sp. 1 Half-Plate.


Social Check DCs


Anselm Weld, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He has a moderate pudge and is not very fit. His blonde hair is kept up in a ponytail inside a broad hat. His eyes are amber and beady.

Personality: Calm and collected, he is a well trained Sculptor. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Sculptor business at a young age. He dropped out of school before completing his studies. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has a crush on the local Locksmith; and sabotage a competitor

Ideals: Opinionated, Logical, Entrepeneur. Flaws: Ugly. Bonds: Job, Has a crush. Occupation: Sculptor

Voice: Pirate accent

Attributes [hide]

Anselm Weld, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 11 (+0)10 (+0) 17 (+3)14 (+2)
Skills Perception +5, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 7000 cp.


Social Check DCs


Tim Clare, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear flannel. His brown hair has been sun bleached extensively. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He has been a successful dealer in antiques buying low and selling high.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur, Logical. Flaws: Ugly, Secretive. Occupation: Mortician

Voice: Speaks through clenched teeth

Attributes [hide]

Tim Clare, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)15 (+2) 10 (+0)14 (+2)
Skills Athletics +6, Stealth +4
Senses Passive Perception 10
Languages Common, Gnoll, Auran
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Manfred Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting clothing which further accentuates his frame. His long red hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He seems to be bored by most things.

Ideals: Athletic. Flaws: Insane, Mundane, Impulsive. Bonds: Attractive, Poor. Occupation: Mercenary

Voice: Excited and jittery

Attributes [hide]

Manfred Birkenhead, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)8 (-1) 16 (+3)18 (+4)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Ernest Merton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. With bright chestnut hair and a scraggly beard. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with finding treasure.

History: When he was but 6 years old his parents immigrated from the west. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: Meet up once more with his childhood friend.

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Adventurer, Job. Occupation: Apothecary

Voice: Smoker's lung

Attributes [hide]

Ernest Merton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)10 (+0) 15 (+2)9 (-1)
Skills Deception +1, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs

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