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Advanced [show]


Wymar Acton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears tattered old clothes. He wears his golden hair up in a very large beehive style do. His eyes are violet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not believe in violence as a means to an end. He is a dedicated Laborer but believes his peers are too gung-ho.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Passionate, Pacifist. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Laborer

Voice: Hollow voice

Attributes [hide]

Wymar Acton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Athletics +6, Insight +4
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Gomory Wakefield, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, constantly wearing a black suit, brown shirt, and green tie. His hair, while still mostly chestnut, has prominent grey streaks. He has several tiny opal earrings on each ear.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs; and he is greedy

Ideals: Opinionated, Gifted. Bonds: Rich, Religious. Occupation: Bellfounder

Voice: Old thin voice

Attributes [hide]

Gomory Wakefield, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)18 (+4) 16 (+3)7 (-2)
Skills Religion +6
Senses Passive Perception 13
Languages Common, Aquan, Giant, Ignan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Clerebold Acton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His golden hair is smooth and relatively long. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has all his life been fascinated with music.

History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted martial powers by his dying sister.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Ideals: Gifted, Artistic. Flaws: Ugly, PTSD. Bonds: Criminal record. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Clerebold Acton, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)8 (-1) 17 (+3)17 (+3)
Skills Insight +5, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp.


Social Check DCs


Tim Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His head has been shaved. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Born in the south to a Architect, Tim learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and revenge

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Enemies, Job. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Tim Dalton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)17 (+3) 17 (+3)12 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Draconic, Auran, Druidic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Large well-done wool tapestry (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp).


Social Check DCs


Drogo Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Beneath his clothing is a huge mess of scar tissue. He has wavy silver hair. His ears are large.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He always tries to repair and not replace. It was this mentality that drove him into the Ploughman business.

History: Born in the east to a Ploughman, Drogo learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He's also a talented Painter, but doesn't like to broadcast it.

Motivation: Seeks redemption; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Ugly. Bonds: Slave, Job, Criminal record. Occupation: Ploughman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Drogo Wakefield, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)15 (+2) 11 (+0)7 (-2)
Skills Arcana +4, Persuasion +0
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 500 sp.


Social Check DCs

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