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NPC Generator

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Advanced [show]


Robert Gentry, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a worn and beaten armor. His silver hair is kept up in a ponytail inside a feathered hat. He is very pretty but has cold, dead eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Robert has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and his religion dominates his actions

Ideals: Joker, Professionalism. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Farmer

Voice: Uses sign language

Attributes [hide]

Robert Gentry, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Red garnet (120 gp).


Social Check DCs


Peter Alby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a lot of dark rich colors, with gold accents. His brown hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes lackadaisically let the world flow into them.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His father raised him in a mountain cabin. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Bonds: Attractive, Guardian, Nature. Occupation: Gardener

Voice: Deep voice with rolling R's

Attributes [hide]

Peter Alby, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +4, History +4
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1200 sp.


Social Check DCs


Everard Wallace, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He likes to wear ponchos typically of a light brown in addition to tight pants. He has a long black beard with little hanging trinkets. His face is scarred and worn.

Personality: He loves telling others what to do and how they should feel about things. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Opinionated. Flaws: Ugly. Bonds: Immigrant, Rich, Nature, Criminal record. Occupation: Painter

Voice: Hard of hearing, loud

Attributes [hide]

Everard Wallace, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Alex Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. He carries with him a set of axes on his belt, each one with a sapphire on the hilt. He has moderate length silver hair. He tend to wears goggles to shield his eyes.

Personality: Alex wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Gifted from a young age, Alex studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Gifted. Bonds: Has a crush, Adventurer. Occupation: Map Maker

Voice: Pronounces difficult words wrong

Attributes [hide]

Alex Lindsay, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)10 (+0) 8 (-1)13 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gilbert Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. His head has been shaved. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He now spends his time doing works of charity.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Immigrant. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Gilbert Emsworth, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 21000 cp. Silver comb with moonstones (1000 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). 1 Minor magic item.


Social Check DCs

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