Roger Bentham, Male Human [Permalink]
Personal [hide]
Description: This man wears white leather gloves, a white jacket, and tight pants, and sports empty pouches on his belt. His chestnut hair is unkempt and raggedy. His eyes are blue and catlike.
Personality: He has a massive crush on the younger sibling of the Brewer who has hired him part-time. He is lazy and tries to find solutions quickly.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and to settle down with his crush
Flaws: Ugly, Lazy, Mundane. Bonds: Poor, Has a crush. Occupation: Brewer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
Possessions: 200 gp.
Cory Huxley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear flannel. His hair is blonde and curly. This hazel eyed northerner is not easily forgotten.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born into a rich family. In his 11th year, his parents were killed by a gnolls raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Justice. Flaws: Ugly. Bonds: Rich, Enemies, Job. Occupation: Jeweler
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp.
Gunter Altham, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears grey leather gloves, a grey jacket, and tight pants. His top hat is riddled with cuts and holes. His ears are large.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with finding treasure.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Gifted, Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Adventurer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4
Possessions: 2000 sp. 5 Acid flasks.
Lewis Morley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is smooth and relatively long. He wears an eyepatch.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Lewis was born the youngest of three triplets. His first spouse was a Glassblower, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Poor, Family. Occupation: Engraver
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Terran, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 40000 sp. 1 Minor magic item.
Alexandre Peyton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears yellow trousers with white and blue striped suspenders. He wears various colorful collared shirts. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He dislikes all the random violence that takes place in the north. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Pacifist, Optimist. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Engraver
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 7 (-2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1100 sp.
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Their contribution stands as a beacon of hope for all adventurers!