Gunter Dudley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'1", this man wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is long and red with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He has always had a great fascination with Human culture. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a Body Guard, his mother struggled to pay the bills. His childhood dream was to be a Body Guard, but he was a colossal failure. He has been a successful dealer in antiques buying low and selling high.
Motivation: To be a Body Guard again; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Racist. Bonds: Poor, Religious, Job. Occupation: Baker
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 32000 sp. 1 Minor magic item.
Gerald Tinley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is wearing a long, brown, dusty cloak. Beneath his clothing is a huge mess of scar tissue. His golden hair is singed and shortened. His eyes are a pleasant green.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He believes the world needs to unite to get rid of gnolls once and for all.
History: The child of a Junk Dealer, who enjoyed hunting, Gerald was taken on many hunting expeditions. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Spy kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and many gnolls want him driven away
Flaws: Ugly, Antagonistic. Bonds: Slave, Enemies, Nature, Criminal record. Occupation: Spy
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Sardonyx (30 gp).
Bernard Braxton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan tunic with brown highlights, and long grey pants that bunch up around his shoes. He wears his black hair up. His hazel eyes lackadaisically let the world flow into them.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Junk Dealer.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Fighting. Bonds: Slave, Job. Occupation: Junk Dealer
Voice: Australian accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 42000 sp.
Geoffrey Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a violet scarf. He wears a deerstalker hat to hide his balding. He has brown eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Layabout and occasionally as a mercenary.
Motivation: To unite with his brother; and expand his business
Flaws: Antagonistic. Bonds: Adventurer, Slave, Job, Family. Occupation: Layabout
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 20000 cp. Aquamarine (1300 gp). Rhodochrosite (13 gp). Golden yellow topaz (1300 gp). Black opal (1500 gp). 1 Minor magic item.
Godfrey Barlow, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a fancy tan suit. His blonde hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He is overprotective of those who hire his services. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: When he was but 6 years old his parents immigrated from the south. His druidic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: To protect his home; and to clean up the streets
Ideals: Gifted. Bonds: Attractive, Poor, Guardian, Military, Immigrant. Occupation: Layabout
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 5 (-3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 600 sp. 1 Everburning torch. 8 Acid flasks.
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