Rolf Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a faded coat and loose pants complete with Stetson hat. His chestnut hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He exudes charisma. He is a tour de force of persuasion. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rolf is combative with any and all who dare try his patience in the slightest.
History: Rolf hails from a village terrorized by goblins. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and several ex partners dislike his way of doing things and want revenge
Ideals: Justice. Flaws: Greedy. Bonds: Attractive, Enemies. Occupation: Fisher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Half-Plate.
Percival Tickle, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His long chestnut hair reaches down to his waist. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He feeds upon the attention of others.
History: Born to a Sculptor, his mother struggled to pay the bills. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Poor, Nature. Occupation: Dyer
Voice: German accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 9 (-1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Orc, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 500 sp.
Randal Haley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a black collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His chestnut hair, when down, is lengthy. He wears a mask on his face.
Personality: Randal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Randal was born the youngest of three triplets. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Shy, Greedy. Bonds: Family, Rich. Occupation: Architect
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 16 (+3) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee -1 / 1d8-3, Ranged +6 / 1d8+4, Grapple +4
Possessions: Moss agate (13 gp). Tiger eye turquoise (13 gp).
Peter Leighton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting grey shirt and pants. His black hair is braided into rings. His eyes, though not visible through his cowl, are gray.
Personality: He is irascible and easily irritated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Antagonistic. Bonds: Immigrant, In love, Slave, Rich. Occupation: Ruler
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Theodoric Westbrook, Male Human [Permalink]
Personal [hide]
Description: An older man who wears light armors faded through time and improper care, he is not a threatening figure. His red hair is matted, messy, and big. His blue eyes are passionate and lively.
Personality: Abrasive and pushy, he has a hard time making friends. As long as the job gets done he does not care how it got done.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Layabout
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1400 sp. Carnelian (50 gp).
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