Charles Shirley, Male Human [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of magic around his neck, and a greataxe on his belt, and sports empty pouches on his belt. His chestnut hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also is a firm believer in the manly ideal.
History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Fighting, Philantrophist. Flaws: Insomniac, Impulsive. Bonds: Poor. Occupation: Hunter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 11 (+0) | 15 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Goblin, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Heward Everly, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown coat over a red low-cut shirt, and a broad hat upon his head. He has a penchant for wearing a ring with an oversized amber on his left hand. His long chestnut hair is drawn into a two foot long braid. He is baby faced.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the south, but his parents moved at a very young age to the west. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Heward was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Many gnolls want him driven away.
Ideals: Joker. Bonds: Rich, Family, Immigrant, Enemies. Occupation: Adventurer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2100 sp.
Godfrey Perry, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His red hair is unkempt and raggedy. His gray unseeing eyes seem to look past you.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is content; and to find somewhere to settle down
Ideals: Justice. Flaws: Ugly, Disease, Mundane. Bonds: Poor. Occupation: Seamstress
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Deep green spinel (40 gp). Golden yellow topaz (800 gp).
Hugh Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear flannel. He wears his blonde hair down. He has gleaming, smiling violet eyes.
Personality: A deeply religious man he believes everything happens for a reason. He invites people to come help in his community garden.
History: The child of a Mercenary, who enjoyed hunting, Hugh was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist, Fighting. Bonds: Religious, Nature, Military. Occupation: Navigator
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 200 gp.
Kody Badger, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of death around his neck, and a hammer on his belt. His chestnut hair is lengthy and is close to two feet long. His violet unseeing eyes seem to look past you.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born a particularly ugly child, much to the horror of his parents. Cursed with vampirism at a very young age, Kody has worked very hard to control his curse. He now spends his time doing works of charity.
Motivation: Many gnolls want him driven away.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
