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NPC Generator

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Advanced [show]


Robert Shirley, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and tends to wear a brown poncho over his likewise colored trousers and shirt. His skin is also unnaturally pale. His white hair is matted, messy, and big. His thin eyebrows rest above his beady amber eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a wizard, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted arcane powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love

Ideals: Gifted, Joker. Flaws: Ugly. Bonds: Mentor, Military. Occupation: Roofer

Voice: Speaks with a cold

Attributes [hide]

Robert Shirley, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)8 (-1) 11 (+0)12 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gerald Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Ruler. His red hair is greasy and uncared for. He wears a mask on his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. Gerald was born on a far western forest where he grew up under the tutelage of his father, an expert Ruler. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Entrepeneur. Flaws: Ugly, Mundane, Impulsive. Bonds: Immigrant, Family. Occupation: Ruler

Voice: Deep voice with rolling R's

Attributes [hide]

Gerald Eastaughffe, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)16 (+3) 10 (+0)14 (+2)
Skills Arcana +5, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon, Gnome, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. 1 Everburning torch. 2 Thunderstones.


Social Check DCs


Randal Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tattered old clothes. He sports a flattop hair cut. His eyes are hazel.

Personality: Always inclined to offer people food he seems plenty friendly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Military, Immigrant. Occupation: Servant

Voice: Farmer accent

Attributes [hide]

Randal Fawcett, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)8 (-1) 12 (+1)10 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Obsidian (12 gp). Chrysoberyl (40 gp). Golden yellow topaz (1200 gp).


Social Check DCs


Solomon Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his ceremonial dagger, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His hair is white, silky, and of moderate length. His amber eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better trade route.

Motivation: He wants to meet his childhood hero; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious. Occupation: Body Guard

Voice: Sounds elderly

Attributes [hide]

Solomon Radcliffe, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)8 (-1) 13 (+1)7 (-2)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Guy Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the south to a Painter, Guy learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He's since become an addict/alcoholic.

Motivation: To protect his home; and balancing his hectic life and new painter responsibilities is difficult

Ideals: Joker. Flaws: Antagonistic, Addict. Bonds: Mentor, Job, Guardian. Occupation: Painter

Voice: Old thin voice

Attributes [hide]

Guy Eastaughffe, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)13 (+1) 15 (+2)7 (-2)
Skills Persuasion +0, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1800 sp. Jet (100 gp). 1 Half-Plate. 1 Darkwood Shield. 1 Masterwork Light wooden shield.


Social Check DCs

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