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Advanced [show]


Richard Cooper, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a tan shirt with thin violet vertical stripes and black pants. He is tall, broad shouldered and powerfully built. His black hair is cut jaggedly and amateurishly. He wears an eyepatch.

Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of gnolls once and for all.

History: Richard lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their daughter. He worked as a Sculptor, and he later adopted a second daughter.

Motivation: Someone believes him a fraud; and many gnolls want him driven away

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Family, Rich. Occupation: Sculptor

Voice: Relaxed voice

Attributes [hide]

Richard Cooper, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)4 (-3) 16 (+3)14 (+2)
Skills Nature -1, Religion -1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Deep blue spinel (700 gp). 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Theobald Tinley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and is wearing a long, white cloak. His auburn hair and beard is wavy and long. His fierce hazel eyes like to dwell on things.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Theobald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult.

Flaws: Shy. Bonds: Family, Slave, Job. Occupation: Junk Dealer

Voice: Stutters

Attributes [hide]

Theobald Tinley, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Religion +3, Stealth +0
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 16000 cp. Sardonyx (60 gp). Black star sapphire (500 gp). Hematite (6 gp).


Social Check DCs


Arnold Weston, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his tan boots flare out at the collars. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Arnold's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better kind of golem.

Motivation: Many gnolls want him driven away; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Banker

Voice: Sensual and smooth

Attributes [hide]

Arnold Weston, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Large well-done wool tapestry (300 gp). Old masterpiece painting (1000 gp).


Social Check DCs


Trey Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is smooth and relatively long. His half smiles and violet eyes are beguiling and draw you in.

Personality: He likes to make people angry or surprised. He is a ruthless business man, a trait he acquired from his father.

History: He comes from a rich eastern family. His father had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Map Maker like his father before him.

Motivation: Further expansion of business; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Map Maker

Voice: Gruff and masculine

Attributes [hide]

Trey Ramsay, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)14 (+2) 16 (+3)11 (+0)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Diggory Budd, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a skull on it. His auburn hair is braided into rings. His eyes are gray and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He would rather hide behind his crafts than deal with other people.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Diggory was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Nature, Military. Occupation: Ploughman

Voice: Jittery and nervous

Attributes [hide]

Diggory Budd, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)13 (+1) 13 (+1)16 (+3)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 17000 cp. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs

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