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NPC Generator

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Advanced [show]


Everard Clapham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His moppish chestnut hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he wants nothing more than to rejoin the army

Ideals: Athletic, Gifted. Bonds: Attractive, Adventurer, Military. Occupation: Shepherd

Voice: Thin and wheezing

Attributes [hide]

Everard Clapham, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)13 (+1) 16 (+3)14 (+2)
Skills Medicine +5, Religion +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 12000 cp. 1 Chain shirt.


Social Check DCs


Clerebold Harper, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dark leathers with embroidery. He has wavy auburn hair. His eyes are blue and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His job bores him to no end. He has decided to make it more interesting.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Bonds: Attractive, Adventurer, Criminal record, Religious, Enemies. Occupation: Bounty Hunter

Voice: Prounounces S like Z

Attributes [hide]

Clerebold Harper, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)14 (+2) 14 (+2)9 (-1)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Orc, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Frederick Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his axe. His broad hat is riddled with cuts and holes. His brown eyes lackadaisically let the world flow into them.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Animals are drawn to him, and he is able to talk to them.

History: Frederick was born the youngest of three triplets. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Jeweler

Voice: Speaks through clenched teeth

Attributes [hide]

Frederick Staurheim, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)11 (+0) 13 (+1)9 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 12000 cp. Embroidered and bejeweled glove (1000 gp).


Social Check DCs


Peter Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His brown hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: A skeptical and narcissistic man, Peter's first love is himself. His second love is also himself. Flattery will make him almost putty in your hands.

History: He is a Deep Scion in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Peter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Peter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Peter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wishes to resurrect an old love; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Selfish, Disease. Bonds: Adventurer, In love. Occupation: Stylist

Voice: Speaks through clenched teeth

Attributes [hide]

Peter Sherwood, Male Human Fighter 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)9 (-1) 13 (+1)8 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. Obsidian (14 gp). Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Alby, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. His skin is fair and his fingers are delicate and long. He is bald on top and has large blonde tufts of hair around his ears. He wears an eyepatch.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a font of random trivia from the lore and stories he has discovered

History: He comes from a rich southern family. He worked as a nervous Knight and found it very stressful. He became a Knight soon after.

Motivation: He'd like to take his coworkers down a peg; and to share knowledge with the world

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Rich, Job. Occupation: Knight

Voice: High pitched and raspy

Attributes [hide]

Alexandre Alby, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 10 (+0)12 (+1)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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