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NPC Generator

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Advanced [show]


Gerard Shipley, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is matted, messy, and big. His thin eyebrows rest above his beady hazel eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gerard was raised in a hard working conservative environment. A gifted student he started as a Cook, but he got bored and became a Body Guard. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Sabotage a competitor; and wants his loneliness to end

Flaws: Ugly, Antagonistic, Secretive. Bonds: Adventurer, Job, Has a crush. Occupation: Body Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Gerard Shipley, Male Human Fighter 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)15 (+2) 9 (-1)15 (+2)
Skills Acrobatics +3, Arcana +5
Senses Passive Perception 9
Languages Common, Gnoll, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +5

Possessions: Just what you see.


Social Check DCs


Trym Bentham, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears grey trousers with brown and black striped suspenders. He wears various colorful collared shirts. His moppish brown hair is in a traditional bowl cut. His eyes are violet and catlike.

Personality: He is a hateful person. He taunts others and blames them for his problems. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Secretive, Disease, Insomniac. Occupation: Glassblower

Voice: Hissing voice

Attributes [hide]

Trym Bentham, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)9 (-1) 11 (+0)14 (+2)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Norman Blankley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a worn and beaten armor. He has shaved his head bald. His green eyes are slightly larger than normal.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a ruthless business man, a trait he acquired from his mother.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Courier

Voice: Jamaican accent

Attributes [hide]

Norman Blankley, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)18 (+4) 13 (+1)18 (+4)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Terran, Aquan, Ignan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Onyx (50 gp).


Social Check DCs


Gunter Lester, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He very much looks the part of a Ploughman. He wears his blonde hair down. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irascible and easily irritated. He has all his life been fascinated with dancing.

History: He was born in the east, but his parents moved at a very young age to the west. He has had some formal dancing training, and achieved minor success. He got away from his former life and has fallen to alcoholism.

Motivation: Expand his business; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Job, Immigrant. Occupation: Ploughman

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Lester, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)8 (-1) 10 (+0)15 (+2)
Skills Insight +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Gerald Home, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this southern man prefers to wear white pants and tee shirts. His long golden hair is drawn into a two foot long braid. His thin eyebrows rest above his beady violet eyes.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Miner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Home, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)12 (+1) 14 (+2)17 (+3)
Skills Deception +5, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp.


Social Check DCs

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