Everard Garrick, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. With bright chestnut hair and a scraggly beard. This amber eyed westerner is not easily forgotten.
Personality: His tongue was cut out and he uses sign language. He is obsessed with his god.
History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Guard, but he was a colossal failure. He tends to his Hunter job now, and dutifully fulfills any obligations he has.
Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally
Flaws: Disease, Insane. Bonds: Religious, Poor, Job. Occupation: Hunter
Voice: Low range voice
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Trey Atherton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft yellow waves gently in the breeze. He has a long auburn beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not trust anyone and sleeps with one eye open.
History: The child of northern immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Flaws: Antagonistic, Insomniac, PTSD. Bonds: Rich, Immigrant. Occupation: Weaver
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Sard (40 gp).
Kyle Clifton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and very much looks the part of a Bounty Hunter. His silver hair is styled in orderly dreadlocks. He wears an eyepatch.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He got into the Bounty Hunter business at a young age. He worked as a nervous Bounty Hunter and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Job, Immigrant. Occupation: Bounty Hunter
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 13000 sp.
Bertram Cooper, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Merchant uniform. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Sellsword, but he was a colossal failure. He struck the Merchant job and began his own company from there.
Motivation: Further expansion of business.
Flaws: Ugly, Depressed. Bonds: Job, Military. Occupation: Merchant
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 700 sp.
Clerebold Rayden, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears many layers of old clothing at all times. His auburn hair is slicked back into a classic pompadour. He is baby faced.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Clerebold was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Clerebold took refuge in the ruined castle and found the beat up scythe and armor he uses now. He has dedicated himself to building a better kind of golem.
Motivation: He has passion for adventuring and risk.
Ideals: Justice, Joker. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Sellsword
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Gnoll, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Half-Plate. 1 Breastplate.
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