Norman Walcott, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. His wide-brimmed hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are amber.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Animals are drawn to him, and he is able to talk to them.
History: He was born to loving parents in a slum to the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norman grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norman. He became a Doctor soon after.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Poor, Criminal record. Occupation: Doctor
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1400 sp.
Clerebold Huxley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears a red costume with the symbols of the four houses of cards on his torso, and his gloved hand is found clutching a morningstar. He is bald on top and has large red tufts of hair around his ears. His ears are large.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Clerebold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.
Motivation: He is greedy.
Ideals: Philantrophist. Flaws: Ugly, Hedonist, Disease. Bonds: Rich. Occupation: Dilettante
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Cory Royston, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is well dressed, constantly wearing a grey suit, pastel shirt, and white tie. He wears a top hat to cover his moderate length auburn hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He loves telling others what to do and how they should feel about things. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father was a soldier and died while he was still young. Cory was left his father's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by giants. Cory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Someone believes him a fraud; and he is compelled to act according to his religious beliefs
Ideals: Opinionated. Bonds: Attractive, Military, Religious, Enemies. Occupation: Gardener
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Carnelian (30 gp). Rich purple corundum (600 gp). Emerald (600 gp).
John Preston, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. His right hand appears badly burned and disfigured. He has styled his white hair well, parting it to the right. His face is scarred and worn.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses divination through singing.
History: Gifted from a young age, John studied abroad. A gifted student he started as a Sellsword, but he got bored and became a Cartwright. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new cartwright responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Cartwright
Voice: Stutters
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 30000 cp. 1 Minor magic item.
Miles Atherton, Male Human [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his yellow robe. He has a slight overbite and is overall scrawny. His blonde hair is lengthy and is close to two feet long. His eyes are likewise gray. His teeth are white and perfect.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is frequently practicing swordplay.
History: Miles lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal music training, and achieved minor success. He has been saving his money to try and buy his sister's freedom.
Motivation: He has comitted a past crime that haunts him to this day; and he wants nothing more than to rejoin the army
Ideals: Artistic. Bonds: Attractive, Criminal record, Military, Family. Occupation: Animal Trainer
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 5 (-3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Star ruby (700 gp).
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