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Advanced [show]


Chad Barton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and a wedding ring on his left hand. His hair, while still mostly white, has prominent grey streaks. He has several tiny topaz earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his father. His father took him hunting and taught him how to get in the mind of other creatures. Some 2 years later his spouse died after the birth of his son. Heartbroken, Chad never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He has money and likes to spend it.

Ideals: Professionalism, Fighting. Bonds: Rich, In love, Nature. Occupation: Cartwright

Voice: Low range voice

Attributes [hide]

Chad Barton, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)16 (+3) 14 (+2)11 (+0)
Skills Animal Handling +4, Investigation +5
Senses Passive Perception 12
Languages Common, Gnoll, Ignan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp.


Social Check DCs


Odo Clifford, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long chestnut beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a forest tribe. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants revenge against orcs; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Nature, Adventurer, Enemies. Occupation: Gardener

Voice: Creaky witch voice

Attributes [hide]

Odo Clifford, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)18 (+4) 14 (+2)10 (+0)
Skills Investigation +6, Religion +6
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Goblin, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp.


Social Check DCs


Anselm Milton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with broad hat. His head has been shaved. He has several tiny ruby earrings on each ear.

Personality: He acts crazy and hedonistic. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was turned out during the war. He and his family wandered north to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To end his boredom; and money/treasure

Flaws: Ugly, Hedonist, Mundane, PTSD. Bonds: Rich. Occupation: Doctor

Voice: Rolls R's

Attributes [hide]

Anselm Milton, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)15 (+2) 15 (+2)15 (+2)
Skills Performance +4, Stealth +5
Senses Passive Perception 12
Languages Common, Gnoll, Terran
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Drogo Mori, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing colorful clothing, dressed as a Architect. His chestnut hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Drogo was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Drogo's father didn't care for him much, and the feeling was mutual. He has recently gotten a pet goose that steals things from people.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Religious. Occupation: Architect

Voice: Eastern European accent

Attributes [hide]

Drogo Mori, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)10 (+0) 15 (+2)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Tim Upton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man dresses in yellow turtlenecks beneath a red coat with black slacks. He has done his best to style his auburn hair to look like a famous performer. His eyes are likewise violet. His teeth are white and perfect.

Personality: This man loves dancing and to teach people dancing more than just about anything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Tim hails from a village terrorized by drow. Tim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic, Joker. Bonds: Attractive, Enemies, Adventurer. Occupation: Hunter

Voice: Eastern European accent

Attributes [hide]

Tim Upton, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 8 (-1)10 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs

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