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NPC Generator

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Advanced [show]


Peter Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Guard, and he perpetually has his mace ready. He has a long white beard with little hanging trinkets. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Always inclined to offer people food he seems plenty friendly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's since become an addict/alcoholic.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Fighting, Philantrophist, Opinionated, Entrepeneur. Flaws: Addict, Mundane. Occupation: Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Peter Hornsby, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)11 (+0) 16 (+3)14 (+2)
Skills Stealth +0, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp.


Social Check DCs


Cory Royston, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a grey tunic with pastel highlights, and long blue pants that bunch up around his shoes. He wears his blonde hair up. His gray eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily eccentric. He feeds upon the attention of others.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.

Motivation: Wants to open a new tavern.

Flaws: Insane. Bonds: Attractive, Poor, Job. Occupation: Mercenary

Voice: Ums and uhs a lot

Attributes [hide]

Cory Royston, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)13 (+1) 14 (+2)6 (-2)
Skills Investigation +3, Persuasion +0
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1800 sp. 1 Masterwork Musical instrument. 1 Average lock.


Social Check DCs


Trym Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears red painted combat armor at almost all times. With a patchy auburn beard and wild auburn hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Soapmaker job and began his own company from there.

Motivation: An old rival family wants him found; and balancing his hectic life and new soapmaker responsibilities is difficult

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Soapmaker

Voice: Farmer accent

Attributes [hide]

Trym Shelly, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)14 (+2) 14 (+2)14 (+2)
Skills Religion +4, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1000 sp. Jet (90 gp). Peridot (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in earthy colors with a blue and pastel handkerchief worn on his left side. His hair is white and curly. This blue eyed southerner is not easily forgotten.

Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Balimaar hails from a village terrorized by drow. He helped his father out around the business and became quite the natural. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: Obtaining odd cultural Human artifacts is his passion; and many drow want him driven away

Flaws: Insane, Antagonistic. Bonds: Job, Enemies, Adventurer. Occupation: Roofer

Voice: Timid voice

Attributes [hide]

Balimaar Gladstone, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)16 (+3) 8 (-1)16 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. Azurite (8 gp). Carnelian (30 gp). Smoky quartz (30 gp).


Social Check DCs


Thomas Norton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a large violet jacket. His broad hat is riddled with cuts and holes. His violet unseeing eyes seem to look past you.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small island village. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Professionalism. Flaws: Ugly, Disease, Antagonistic, Fearful. Bonds: Nature. Occupation: Apothecary

Voice: Middle-eastern accent

Attributes [hide]

Thomas Norton, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)14 (+2) 10 (+0)14 (+2)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. 1 Masterwork Musical instrument. 1 Climber’s kit.


Social Check DCs

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