Charles Bentley, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a greataxe on his belt. He wears his golden hair up. He has gleaming, smiling violet eyes.
Personality: Confrontational and typically high on some drug or another. He is able to make almost anything out of random pieces of junk.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting, Gifted. Flaws: Addict, Ugly. Bonds: Rich. Occupation: Laborer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Undercommon, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 11000 cp. Brown-green garnet (160 gp).
Norman Staurheim, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a robe, a symbol of death around his neck, and a longbow on his belt, and a wedding ring on his left hand. He wears a broad hat to cover his moderate length blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a massive crush on the younger sibling of the Mortician who has hired him part-time. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He tends to his Mortician job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult.
Ideals: Fighting. Bonds: In love, Has a crush, Job, Mentor. Occupation: Mortician
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Gnoll, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Star rose quartz (40 gp). Lapis lazuli (11 gp). 1 Half-Plate.
Jocelyn Huxley, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He dislikes all the random violence that takes place in the west. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Miller like his father before him.
Motivation: Wants to work out more often; and find a way to reverse the transformation of his brother
Ideals: Pacifist, Athletic. Bonds: Family, Nature, Job. Occupation: Miller
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 300 gp. 1 Minor magic item.
Gerard Kensley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is thinning but still full. He is baby faced.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gerard was born the youngest of three triplets. A freak accident while working with his Body Guard mother left him crippled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Money/treasure; and wants to raise his children well
Ideals: Impeccable. Flaws: Impulsive, Disease. Bonds: Family, Rich. Occupation: Bounty Hunter
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 6
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 3 (-4) | 13 (+1) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Draconic, Auran
Attacks Melee +4 / 1d10+2, Ranged -2 / 1d10-4, Grapple +2
Possessions: 500 gp. Aquamarine (1200 gp). Deep blue spinel (1200 gp). 1 Minor magic item.
Percival Westcott, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tight fitting blue shirt and pants. He wears his hair in dreadlocks. His eyes are gray.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He works hard and plays hard.
History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shoemaker. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and he has a crush on the local shoemaker
Ideals: Fighting. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Has a crush. Occupation: Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 15000 sp. A roughly beaten golden orb (150 gp). A necklace of small pink pearls (1000 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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