Nicholas Washington, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a grey coat. His chestnut hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Nicholas is depressed about a lot of things. He tends to be a nihilist. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Nicholas lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He feels kind of lost in life.
Flaws: Ugly, Insane, Depressed, Fearful. Bonds: Family. Occupation: Knight
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 7 (-2) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2300 sp. Brass mug with jade inlays (200 gp). 1 Banded mail. 1 Half-Plate. 1 Half-Plate.
Miles Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his brown hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Miles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Miles. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: A rival would like him out of the picture; and wants to open a new tavern
Ideals: Philantrophist. Bonds: Rich, Job, Criminal record, Debt. Occupation: Adventurer
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 7 (-2) | 8 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp).
Percival Adley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear brown clothing when he does not wear armor. He has styled his auburn hair well, parting it to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Percival was born with his father's beautiful face. Cursed with vampirism at a very young age, Percival has worked very hard to control his curse. He now spends his time doing works of charity.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Insane, Disease. Bonds: Attractive, Criminal record, Job. Occupation: Architect
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Randal Sydney, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. He carries a battered longsword and tarnished ceremonial dagger as well. His brown hair is cut jaggedly and amateurishly. His eyes are a pleasant blue.
Personality: He is a Dilettante first and foremost. He believes firmly that knowledge should be universal. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was raised by priests from a young age. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has set out to sabotage the competition.
Motivation: His religion dominates his actions; and further expansion of business
Ideals: Fighting. Bonds: Job, Immigrant, Religious, Mentor. Occupation: Dilettante
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 10000 cp.
Arnold Webley, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Assassin does. His red hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Guard, but he was a colossal failure. He ran away from his former home and has been making his living as a Assassin for the past few years.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Disease, Antagonistic. Bonds: Job, Mentor, Military. Occupation: Assassin
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 18000 sp. Brown-green garnet (80 gp). Obsidian (7 gp). Brown-green garnet (80 gp). Lapis lazuli (7 gp). 3 Acid flasks. 1 Everburning torch. 2 Antitoxin.
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