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Advanced [show]


Geoffrey Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars, and carries shortbows. His white hair is cut jaggedly and amateurishly. His gray eyes lackadaisically let the world flow into them.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born at the edge of vast desert. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Military, Nature. Occupation: Dyer

Voice: Relaxed voice

Attributes [hide]

Geoffrey Hackney, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 5 (-3)14 (+2) 8 (-1)16 (+3)
Skills Animal Handling +1, History +4
Senses Passive Perception 9
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Hugh Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy green suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His black hair is styled in orderly dreadlocks. He has a dull look in his brown eyes.

Personality: Hugh is depressed about a lot of things. He tends to be a nihilist. He uses divination through singing.

History: He was born in a small desert village. After coming to the age of reason, Hugh took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Depressed, Insane. Bonds: Attractive, Nature, Family. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hugh Norton, Male Human Fighter 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills Insight +6, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Robert Rayden, Male Human [Permalink]

Personal [hide]

Description: This western man wears tight fitting clothing which further accentuates his frame. His clothes are grease stained in places. His red hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. He pushes his goals aggressively. He is also a coward if confronted.

History: He served in the navy to pay for his family's outstanding loans. Robert was born on a far western mountains where he grew up under the tutelage of his mother, an expert Stableman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels threatened by others.

Flaws: Shy, Fearful. Bonds: Attractive, Poor, Immigrant, Military. Occupation: Stableman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Robert Rayden, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 13 (+1)5 (-3)
Skills Deception -1, Religion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Bertram Kent, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. His arcane abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Joker, Gifted. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Apothecary

Voice: Draws out vowels

Attributes [hide]

Bertram Kent, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)12 (+1) 14 (+2)9 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 18000 sp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Lance Remington, Male Human [Permalink]

Personal [hide]

Description: He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his pickaxe. He has a moderate pudge and is not very fit. His brown hair has been sun bleached extensively. His thin eyebrows rest above his beady amber eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his mother. His childhood dream was to be a Unemployed, but he was a colossal failure. He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Mayor

Voice: Gruff and masculine

Attributes [hide]

Lance Remington, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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