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NPC Generator

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Advanced [show]


Gerald Perry, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair and beard is wavy and long. His violet eyes peer out from beneath his feathered blue hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised in a forest tribe. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends.

Ideals: Disciplined. Bonds: Has a crush, Adventurer, Nature. Occupation: Layabout

Voice: Nasally tone

Attributes [hide]

Gerald Perry, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)9 (-1) 12 (+1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 4 Smokesticks.


Social Check DCs


Geoffrey Walcott, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a massive crush on the younger sibling of the Blacksmith who has hired him part-time. He never wears the same outfit twice, unless he absolutely has to.

History: A powerful slaver made him what he is. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end.

Ideals: Artistic. Bonds: Attractive, Has a crush, Mentor, Religious. Occupation: Blacksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Geoffrey Walcott, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 17 (+3)11 (+0) 13 (+1)12 (+1)
Skills Athletics +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +0

Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Shane Stapleton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, grey cloak. He has no hair. His green eyes are slightly larger than normal.

Personality: Shane speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Impeccable, Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, Criminal record. Occupation: Baker

Voice: Farmer accent

Attributes [hide]

Shane Stapleton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)10 (+0) 13 (+1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Trym Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His skin is fair and his fingers are delicate and long. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are passionate and lively.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: From birth he was tutored by a cruel and relentless mentor. Cursed with unlife at a very young age, Trym has worked very hard to control his curse. He's also a talented Mayor, but doesn't like to broadcast it.

Motivation: Expand his business.

Flaws: Hedonist, Disease. Bonds: Attractive, Job, Mentor. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

Trym Birkenhead, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)18 (+4) 12 (+1)18 (+4)
Skills Deception +6, Intimidation +6
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Auran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 4000 cp. Malachite (10 gp). Azurite (10 gp).


Social Check DCs


Gerald Woods, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing colorful clothing, dressed as a Layabout. He wears a feathered hat to cover his moderate length brown hair. His green eyes lackadaisically let the world flow into them.

Personality: This man loves painting and to teach people painting more than just about anything. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gifted student he started as a Performer, but he got bored and became a Layabout. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Artistic, Persistence, Logical. Bonds: Job, Rich. Occupation: Layabout

Voice: Low range voice

Attributes [hide]

Gerald Woods, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)12 (+1) 11 (+0)15 (+2)
Skills Persuasion +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Carnelian (70 gp). White pearl (40 gp). Black star sapphire (900 gp).


Social Check DCs

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