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NPC Generator

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Advanced [show]


Gerard Wesley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and his gloved hand is found clutching a club. He has a small bristly mustache and wavy chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. A gifted student he started as a Mercenary, but he got bored and became a Beggar. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Job. Occupation: Beggar

Voice: Low rumbling, strings words together

Attributes [hide]

Gerard Wesley, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)11 (+0) 8 (-1)10 (+0)
Skills Acrobatics +3, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gerald Dudley, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears baggy green pantaloons and a grey scarf. His skin is also unnaturally pale. He has a very tight haircut. His eyes are amber and catlike.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Justice, Persistence. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Assassin

Voice: Russian accent

Attributes [hide]

Gerald Dudley, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)17 (+3) 12 (+1)14 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan, Aquan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Brass mug with jade inlays (500 gp). Sapphire pendant on gold chain (600 gp).


Social Check DCs


Arnold Denholm, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is dressed in earthy colors with a white and black handkerchief worn on his left side. His skin is also unnaturally pale. His red hair is knotted and matted. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Gardener arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.

Motivation: He wants nothing more than to rejoin the army; and to unite with his brother

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Rich, Family, Military. Occupation: Gardener

Voice: Farmer accent

Attributes [hide]

Arnold Denholm, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)10 (+0) 17 (+3)15 (+2)
Skills Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Aldous Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a custom-built plate barding that's adorned with blue lining and desert motifs. His blonde hair is lengthy and is close to two feet long. His eyes are violet and he is always smoking a pipe.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Bookbinder father left him crippled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Greedy, Disease. Bonds: Guardian. Occupation: Locksmith

Voice: Speaks with back of mouth

Attributes [hide]

Aldous Spaulding, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)9 (-1) 14 (+2)12 (+1)
Skills History +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Chrysoberyl (50 gp). Golden pearl (50 gp).


Social Check DCs


Nicholas Blakeley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He usually wears his red robe and has his spear always slung over his shoulder. His blonde hair is slicked back into a classic pompadour. This gray eyed southerner is not easily forgotten.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.

Ideals: Athletic, Justice. Bonds: Job, Religious, Debt. Occupation: Navigator

Voice: Sighs a lot, exhausted

Attributes [hide]

Nicholas Blakeley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Intimidation +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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