Anselm Conway, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Sculptor
Voice: Posh accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 100 gp. Aquamarine (900 gp). Amethyst (160 gp). Moss agate (5 gp). Deep blue spinel (900 gp). 1 Minor magic item.
Trym Harrington, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean tan cloak covering his clean studded leather. His hair is long and auburn with streaks of blonde, and is pulled back with small tan clips. His beard is blonde, braided, and well cared for. He has several tiny topaz earrings on each ear.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Fisher.
Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg
Flaws: Sensitive. Bonds: Immigrant, Rich, Job, Mentor. Occupation: Fisher
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Half-Plate.
Gomory Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a hunchback. He has moderate length auburn hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is overprotective of those who hire his services. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Beggar business at a young age. He worked as a nervous Beggar and found it very stressful. He has worked as a Beggar like his mother before him.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Guardian, Job. Occupation: Beggar
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 6 (-2) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 70 pp. 4 Tanglefoot bags. 4 Antitoxin.
Thomas Kenley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. His chestnut hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a great chef.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He was granted psionic powers by his dying brother.
Motivation: He is not mentally stable, and does not behave rationally; and marry his brother to traveling adventurers
Ideals: Gifted. Flaws: Insane, Ugly. Bonds: Family. Occupation: Miner
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2400 sp.
Lewis England, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his hand crossbow. He keeps his long golden hair kept up in a rat tail. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to make people angry or surprised. He is frequently practicing swordplay.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Bather mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Military. Occupation: Bellfounder
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Sylvan, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!