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John Garrick, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears light armors faded through time and improper care. He is tall, broad shouldered and powerfully built. He wears his auburn hair up. His thin eyebrows rest above his beady brown eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. As long as the job gets done he does not care how it got done.

History: When he was but 7 years old his parents immigrated from the west. His martial abilities were realized during a raid on his village. He left for the west, certain he would find work there.

Motivation: He wants to meet his childhood hero.

Ideals: Professionalism. Flaws: Ugly, Emotional. Bonds: Immigrant. Occupation: Stylist

Voice: Australian accent

Attributes [hide]

John Garrick, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 8 (-1)11 (+0)
Skills Perception +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trym Ridley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears professional attire. His hair is red, silky, and of moderate length. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Flattery will make him almost putty in your hands.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Flaws: Selfish. Bonds: Attractive, Military. Occupation: Apothecary

Voice: Forgets to breathe while speaking

Attributes [hide]

Trym Ridley, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 15 (+2)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. Lapis lazuli (7 gp). 1 Minor magic item.


Social Check DCs


Odo Morley, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is physically well-built. He has styled his black hair well, parting it to the right. His eyes are a pleasant gray.

Personality: He is fixated on the number 64. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Born to a poor family in the city he treasured whatever gifts he got. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Artistic. Flaws: Insane. Bonds: Poor, Family, Religious. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

Odo Morley, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)5 (-3) 12 (+1)11 (+0)
Skills Arcana -1, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Trey York, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a pastel and grey handkerchief worn on his left side. He has moderate length chestnut hair. His amber eyes are slightly larger than normal.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Flattery will make him almost putty in your hands.

History: He was raised in a desert tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Philantrophist, Entrepeneur. Flaws: Selfish. Bonds: Nature, Has a crush. Occupation: Servant

Voice: Low rumbling, strings words together

Attributes [hide]

Trey York, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)18 (+4) 6 (-2)12 (+1)
Skills Persuasion +3, Survival +0
Senses Passive Perception 8
Languages Common, Ignan, Terran, Aquan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gunter Law, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears long strands of opal and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His head has been shaved. This violet eyed southerner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gunter was born in the south. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he has money and likes to spend it

Ideals: Entrepeneur, Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Fisher

Voice: Excited and jittery

Attributes [hide]

Gunter Law, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 12 (+1)17 (+3) 11 (+0)13 (+1)
Skills Deception +3, Stealth -1
Senses Passive Perception 10
Languages Common, Goblin, Aquan, Orc
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 1200 sp.


Social Check DCs

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