Geoffrey Blyth, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with his god.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions; and he feels kind of lost in life
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Immigrant, Religious. Occupation: Marshal
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 5 (-3) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp.
Justin Hornsby, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears very tight pants and wife beaters, though occasionally he sports a grey coat. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. This blue eyed westerner is not easily forgotten.
Personality: He exudes charisma. He is a tour de force of persuasion. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He got into the Gardener business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Gardener for hire.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Bonds: Attractive, In love, Job, Rich. Occupation: Gardener
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 300 gp.
Theobald Acton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is renowned for his bright blue suits and hats. Beneath his clothing is a huge mess of scar tissue. His hair is auburn and curly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Theobald wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Healer like his mother before him.
Motivation: Sabotage a competitor; and to share knowledge with the world
Ideals: Disciplined, Logical. Flaws: Antagonistic. Bonds: Slave, Rich, Job. Occupation: Healer
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Diggory Upton, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Mayor uniform. He carries with him a set of morningstars, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His silver hair is long and unkept. His eyes are likewise amber.
Personality: He never swears and excessively uses polite adverbs when speaking. He is frequently practicing swordplay.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Diggory was left his mother's suit of armor and trained in its use and care. He tends to his Mayor job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Job, Military. Occupation: Mayor
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +1
Possessions: 80 pp.
Randal Shelly, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears pastel trousers with tan and yellow striped suspenders. He wears various colorful collared shirts. He is tall, broad shouldered and powerfully built. He wears his chestnut hair up. He has a tattooed face.
Personality: He dislikes all the random violence that takes place in the south. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Slave Trader and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His religion dominates his actions; and balancing his hectic life and new slave trader responsibilities is difficult
Ideals: Pacifist, Joker. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Slave Trader
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 27000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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