Gerald Chester, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is heavily combed to the right. He wears crescent spectacles with a black brim.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was always a brilliant, if unscrupulous mind. His childhood dream was to be a Actor, but he was a colossal failure. He tends to his Mayor job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new mayor responsibilities is difficult
Ideals: Artistic, Logical. Flaws: Insane. Bonds: Rich, Job. Occupation: Mayor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Terran
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 300 gp. Jasper (50 gp). Aquamarine (1300 gp). Star rose quartz (50 gp). Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bernard Rutland, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.
History: Bernard lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Servant, but he got bored and became a Mercenary. He has since lost track of the people in his past.
Motivation: Wants to open a new tavern; and to reunite with his old friends
Ideals: Persistence. Flaws: Ugly. Bonds: Adventurer, Family, Job. Occupation: Mercenary
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 600 gp.
Balimaar Cooper, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He tends to wear a large blue jacket. His auburn hair is still thick. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Mercenary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He left for the north, certain he would find work there.
Motivation: Find a way to reverse the transformation of his sister; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Joker, Gifted. Bonds: Attractive, Family, Immigrant, Debt. Occupation: Doctor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 8 (-1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +6
Possessions: 100 gp.
Everard Trollope, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and is typically in his Marshal uniform. His right leg appears badly burned and disfigured. His golden hair has been sun bleached extensively. He has a tattooed face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Everard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Everard. He has achieved small success as a Marshal.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Marshal
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp.
Trey Atterton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized violet coat. His chestnut hair is cut short. His face is covered beneath a completely black helmet.
Personality: Abrasive and pushy, he has a hard time making friends. He also has developed a complete distrust of the Butcher profession.
History: He was born in the north. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.
Motivation: To be a Butcher again.
Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Herbalist
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Gnoll, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
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