Robert Birkenhead, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a grey tunic with tan highlights, and long white pants that bunch up around his shoes. His hair, while still mostly auburn, has prominent grey streaks. This violet eyed westerner is not easily forgotten.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Around other people he will do his best to conceal his emotions and appear jolly.
History: He comes from a rich western family. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Flaws: Greedy, Shy. Bonds: Rich, Job, Adventurer. Occupation: Stylist
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
Possessions: 100 gp. Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (300 gp). Cloth of gold vestments (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Heward Haley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. His auburn hair is heavily combed to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is calm most of the time but flees social interaction. He is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of a Doctor, who enjoyed hunting, Heward was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Servant
Voice: German accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Gold dragon comb with red garnet eye (700 gp). Brass mug with jade inlays (300 gp).
Bertram Marlee, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His silver hair is knotted and matted. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He comes from a rich northern family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now mingles about in high society.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich, Criminal record. Occupation: Fortune-teller
Voice: Indian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 200 gp.
Balimaar Crawford, Male Human [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a great chef.
History: Balimaar was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.
Motivation: Money/treasure; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Rich. Occupation: Weaver
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Balimaar Milton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His hair, while still mostly red, has prominent grey streaks. He wears an eyepatch.
Personality: He has always had a great fascination with Human culture. He is a great chef.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and human compassion
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Military. Occupation: Mercenary
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 6 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 15000 cp. 1 Bullseye lantern. 1 Superior lock. 1 Spyglass.
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Their contribution stands as a beacon of hope for all adventurers!
