William Mitchell, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He is an epitome of beauty. He has wavy auburn hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He feeds upon the attention of others.
History: When he was but 6 years old his parents immigrated from the north. A few years later when the south was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Immigrant, Adventurer. Occupation: Server
Voice: American accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2900 sp.
Bertram Harley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has a long white beard with little hanging trinkets. His eyes are likewise blue.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: When he was but 3 years old his parents immigrated from the west. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He left for the west, certain he would find work there.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.
Ideals: Opinionated. Flaws: Cynical. Bonds: Attractive, Immigrant, Debt. Occupation: Slave Trader
Voice: German accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 48000 sp. Amethyst (150 gp).
Roger Enfield, Male Human [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. With a patchy black beard and wild black hair. His eyes are amber and he is always smoking a pipe.
Personality: He is mildly Human supremacist, though he does not identify as such. He enjoys reading and quiet.
History: Born in the east to a Apothecary, Roger learned a great deal about his father's area of expertise. He was taken as a slave by a traveling circus and forced to perform He has worked as a Apothecary like his father before him.
Motivation: Sabotage a competitor; and to share knowledge with the world
Ideals: Logical. Flaws: Racist. Bonds: Attractive, Job, Slave. Occupation: Apothecary
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Gnome, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Ralf Tyndall, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a brown poncho over his likewise colored trousers and shirt. His auburn hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has all his life been fascinated with music.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Ralf was left his mother's suit of armor and trained in its use and care. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bather. He hasn't told them the truth, but wants to settle down with them.
Motivation: To be a Bather again; and he's attracted to the pc
Ideals: Artistic. Bonds: Attractive, Job, Military, Has a crush. Occupation: Mortician
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2500 sp.
Patrick Royal, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is well dressed, constantly wearing a blue suit, tan shirt, and blue tie. He keeps his brown hair in a flapper bob. His eyes, though not visible through his cowl, are hazel.
Personality: He is very quiet and rarely speaks above a whisper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Sold as a small child to a brothel owner, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: To be a Barkeep again; and wants to open a new tavern
Ideals: Athletic. Flaws: Shy. Bonds: Job, Mentor, Immigrant. Occupation: Fletcher
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Terran
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 300 gp. 1 Minor magic item.
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