Anthony Kimberly, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. His hair is short and golden. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a Mason, his mother struggled to pay the bills. His first spouse was a Mason, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To settle down with his crush; and to reunite with his absent mother
Ideals: Artistic, Justice. Bonds: Poor, Family, Has a crush. Occupation: Tanner
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Roger Bristol, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears very tight pants and wife beaters, though occasionally he sports a green coat. His hair is always cut to a buzz. His amber eyes have a joyful gleam in them most of the time.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His mother raised him in a mountain cabin. His father was a mechanic, and taught him how to fix just about anything. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants revenge against goblins; and several ex partners dislike his way of doing things and want revenge
Ideals: Opinionated, Persistence. Flaws: Fearful. Bonds: Nature, Enemies. Occupation: Ruler
Voice: Low range voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Patrick Dryden, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his whip. His brown hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Disciplined. Flaws: Ugly, Forgetful. Bonds: Slave. Occupation: Brewer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 17 (+3) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp.
Anselm Brixton, Male Human [Permalink]
Personal [hide]
Description: A 6'3" northern man, he wears a fancy grey suit. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He receives visions of the future at random moments
History: Gifted from a young age, Anselm studied abroad. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He has drifted from career to career and currently works as a Barrister.
Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc
Ideals: Gifted. Flaws: Selfish, Antagonistic. Bonds: Attractive, Job. Occupation: Barrister
Voice: Raspy
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Godfrey Hailey, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. His hair is chestnut, silky, and of moderate length. His skin is flawless and his gray eyes scan people very quickly.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Carpenter, who enjoyed hunting, Godfrey was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.
Motivation: He is greedy.
Ideals: Fighting. Flaws: Disease, Addict. Bonds: Attractive, Rich, Nature. Occupation: Beggar
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
