Balimaar Wheatley, Male Human [Permalink]
Personal [hide]
Description: A 5'5" northern man, he is dressed in earthy colors with a blue and white handkerchief worn on his left side. He wears a colorful flower in his auburn hair. His eyes are amber and catlike.
Personality: His tongue was cut out and he uses sign language. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Disease. Bonds: Attractive, Has a crush, Adventurer, Criminal record. Occupation: Servant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 11 (+0) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Aquan
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 200 gp. 1 Minor magic item.
Hunter Dumph, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is generally well dressed albeit a few years behind the times. His long black hair reaches down to his waist. His gray eyes have a joyful gleam in them most of the time.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the east his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Hunter and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Poor. Occupation: Stableman
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 13000 cp.
Trym Yeardley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'3" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his brown hair up in a very large beehive style do. His blue eyes lackadaisically let the world flow into them.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was raised by priests from a young age. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and his religion dominates his actions
Ideals: Optimist, Fighting. Bonds: Rich, Religious, Mentor. Occupation: Dilettante
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 7 (-2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Solomon Van Es, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He is bristling with hidden weapons, mostly shortbows and hand crossbows. His golden hair is slicked back into a classic pompadour. His eyes are likewise brown. His teeth are white and perfect.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great joy in being the best Brewer in town.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was turned out during the war. He and his family wandered north to less war torn lands. He has been saving his money to try and buy his sister's freedom.
Motivation: He has comitted a past crime that haunts him to this day; and his relatives are trying to arrange a marriage
Flaws: Mundane, PTSD. Bonds: Attractive, Criminal record, Family, Job. Occupation: Brewer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
Possessions: 100 gp. 1 Minor magic item.
Anselm Lindsay, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He carries a battered bastard sword and tarnished shortbow as well. He keeps his golden hair in a flapper bob. His green eyes dart from person to person.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the west. After coming to the age of reason, Anselm took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is compelled to act according to his religious beliefs; and he's looking for his big break
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Religious. Occupation: Healer
Voice: American accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 8 (-1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Druidic, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. Blue sapphire (800 gp). Brown-green garnet (140 gp).
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