Norman Sherwood, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. He wears his brown hair up in a very large beehive style do. His green eyes dart from person to person.
Personality: He can speak with the recently deceased. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a Sculptor, his father struggled to pay the bills. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.
Motivation: Doesn't want to be a Dyer and was forced into it by his family; and wants to have a good time and be beloved
Ideals: Gifted, Philantrophist. Bonds: Attractive, Poor. Occupation: Dyer
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Robert Wellington, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a small bristly mustache and wavy golden hair. His eyes, though not visible through his cowl, are blue.
Personality: Calm and collected, he is a well trained Fisher. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised in a forest tribe. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Shy. Bonds: Job, Nature, Religious. Occupation: Fisher
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 4 (-3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Hematite (13 gp). Brown-green garnet (70 gp). Moss agate (13 gp). Deep blue spinel (1100 gp).
Justin Marlee, Male Human [Permalink]
Personal [hide]
Description: A 6'5" northern man, he wears a green tunic with grey highlights, and long tan pants that bunch up around his shoes. His white hair is braided into rings. His eyes are likewise hazel.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He comes from a rich northern family. A gifted student he started as a Adventurer, but he got bored and became a Roofer. He then took over the family business and is one of the better Roofer for hire.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Job, Enemies. Occupation: Roofer
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Deep blue spinel (200 gp). Aquamarine (200 gp). Smoky quartz (70 gp).
Hugh Redfield, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He wears a robe, a symbol of the sun god around his neck, and a morningstar on his belt. His hair, while still mostly red, has prominent grey streaks. His green eyes are passionate and lively.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Farmer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1100 sp.
Gerard Hayes, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is physically well-built. His chestnut hair is lengthy and is close to two feet long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear.
Flaws: Addict, Shy, Fearful. Bonds: Nature. Occupation: Doctor
Voice: Slurs words
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Rhodochrosite (9 gp). Citrine (40 gp). Amethyst (160 gp).
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