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NPC Generator

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Advanced [show]


Solomon Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and usually wears his green robe and has his mace always slung over his shoulder. His hair, while still mostly golden, has prominent grey streaks. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born the only child of a wealthy merchant. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He became a Assassin soon after.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Entrepeneur, Impeccable. Flaws: Impulsive. Bonds: Job, Family. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Solomon Tewksbury, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)16 (+3) 6 (-2)13 (+1)
Skills Athletics +5, Nature +5
Senses Passive Perception 8
Languages Common, Sylvan, Halfling, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5

Possessions: 100 gp.


Social Check DCs


Gunter Palomarez, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in an above average manner. He keeps his golden hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He feeds upon the attention of others.

History: Born to a Hunter, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 11 years.

Motivation: To pay off his debts; and further expansion of business

Flaws: Cynical. Bonds: Attractive, Poor, Job, Debt. Occupation: Interpreter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gunter Palomarez, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Kyle Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bristling with hidden weapons, mostly crossbows and swords. With bright brown hair and a scraggly beard. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Kyle was born with his mother's beautiful face. Kyle was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kyle decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Flaws: Insane, Shy. Bonds: Adventurer, Criminal record, Attractive. Occupation: Dyer

Voice: Squeaky

Attributes [hide]

Kyle Graeme, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)8 (-1) 12 (+1)12 (+1)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3200 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Conrad Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears black trousers with white and brown striped suspenders. He wears various colorful collared shirts. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise brown.

Personality: He has a massive crush on the younger sibling of the Mayor who has hired him part-time. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. Conrad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Justice. Bonds: Has a crush, Criminal record, Rich, Adventurer. Occupation: Mayor

Voice: Low rumbling, strings words together

Attributes [hide]

Conrad Graeme, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 8 (-1)10 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Wymar Brady, Male Human [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple brown line shooting up and back down, and carries shortspears. His hair, while still mostly black, has prominent grey streaks. His face is scarred and worn.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. Wymar was born on a far western plains where he grew up under the tutelage of his father, an expert Laborer. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Immigrant. Occupation: Laborer

Voice: Middle-eastern accent

Attributes [hide]

Wymar Brady, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)13 (+1) 9 (-1)14 (+2)
Skills History +3, Survival +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork Light wooden shield.


Social Check DCs

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