Ralf Bradley, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow costume with the symbols of the four houses of cards on his torso. He has a slight overbite and is overall scrawny. His golden hair is unkempt and raggedy. His brown eyes lackadaisically let the world flow into them.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not believe in violence as a means to an end. He is a dedicated Tanner but believes his peers are too gung-ho.
History: Born in the south his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Pacifist. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Tanner
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Bertram Webley, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. His red hair is braided into rings. His brown eyes peer out from beneath his top violet hat.
Personality: Abrasive and pushy, he has a hard time making friends. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Locksmith.
Motivation: He desires power and/or immortality.
Ideals: Entrepeneur, Athletic. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Locksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 11 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 7 (-2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 500 gp.
Alexandre Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is dressed in earthy colors with a green and red handkerchief worn on his right side. He is tall, broad shouldered and powerfully built. He wears his white hair down. His ears are large.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Ugly, Mundane, Greedy. Bonds: Immigrant. Occupation: Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2000 sp.
Justin Westcott, Male Human [Permalink]
Personal [hide]
Description: He wears tan painted combat armor at almost all times, and he perpetually has his scimitar ready. His silver hair is singed and shortened. This gray eyed southerner is not easily forgotten.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Criminal record. Occupation: Cartwright
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: Just what you see.
Peter Ashley, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this southern man is renowned for his bright black suits and hats. His brown hair is braided into rings. He has a dull look in his hazel eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich southern family. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He became a Ruler soon after.
Motivation: Expand his business; and he wants to get laid
Ideals: Athletic, Impeccable, Gifted. Bonds: Rich, Job, Has a crush. Occupation: Ruler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
