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NPC Generator

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Advanced [show]


Heward Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and carries greataxes. His chestnut hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: Heward hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He can't help but pocket interesting objects he comes across

History: Born in the north to a Actor, Heward learned a great deal about his mother's area of expertise. He moved out east to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Fighting, Artistic. Bonds: Criminal record, Job, Enemies. Occupation: Actor

Voice: Dark and ominous

Attributes [hide]

Heward Blakeley, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 12 (+1)18 (+4) 10 (+0)11 (+0)
Skills Investigation +6, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon, Celestial, Auran
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 46000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Wade, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt with thin blue vertical stripes and violet pants, and he perpetually has his nunchaku ready. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Courier. He turns his eye from what people do, preferring to live and let live. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born into a rich family. A gifted student he started as a Assassin, but he got bored and became a Courier. He has achieved small success as a Courier.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Optimist. Flaws: Addict. Bonds: Job, Rich. Occupation: Courier

Voice: Nasally tone

Attributes [hide]

Gerard Wade, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 7000 cp.


Social Check DCs


Shane Upton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His tied-back hair is auburn. He tend to wears goggles to shield his eyes.

Personality: Shane wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a soldier and died while he was still young. Shane was left his mother's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Disciplined. Flaws: Insane. Bonds: Military, Poor, Adventurer. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

Shane Upton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)12 (+1) 7 (-2)12 (+1)
Skills Deception +3, Perception +0
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 13000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo York, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. His hair, while still mostly red, has prominent grey streaks. He has a dull look in his gray eyes.

Personality: Calm and collected, he is a well trained Knight. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He's also a talented Roofer, but doesn't like to broadcast it.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Logical. Bonds: Rich, Job, Adventurer. Occupation: Knight

Voice: Excited and jittery

Attributes [hide]

Odo York, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)4 (-3) 14 (+2)11 (+0)
Skills History -1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Bertram Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. His hair is blonde and very short. He wears a mask on his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: When he was but 5 years old his parents immigrated from the east. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up kukri and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Antagonistic. Bonds: Poor, Immigrant, Nature, Criminal record, Job. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Bertram Ainsworth, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)16 (+3) 15 (+2)6 (-2)
Skills Deception +0, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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