Chad Yardley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is well dressed, but even with his fine clothing he looks run-down. He wears his auburn hair up in a very large beehive style do. His amber eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Chad was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants his loneliness to end; and someone believes him a fraud
Ideals: Persistence. Flaws: Fearful, Shy. Bonds: Enemies, Has a crush. Occupation: Banker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 7 (-2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Terran, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Just what you see.
Peter Hale, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. His auburn hair is styled in orderly dreadlocks. His skin is flawless and his gray eyes scan people very quickly.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He was granted martial powers by his dying sister.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Disciplined, Gifted. Bonds: Adventurer, Attractive, Poor. Occupation: Bather
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
Possessions: 32000 sp.
Gomory Rutland, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. He is bald on top and has large red tufts of hair around his ears. His violet unseeing eyes seem to look past you.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is an amazing painter.
History: He was born in a small plains village. He dropped out of school before completing his studies. He has drifted from career to career and currently works as a Architect.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Gifted, Logical. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Architect
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Golden pearl (140 gp). Rhodochrosite (16 gp).
Bernard Trowbridge, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, grey cloak. His hair is blonde and curly. His eyes are brown and beady.
Personality: This man loves music and to teach people music more than just about anything. He also has developed a complete distrust of the Dyer profession.
History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered music. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Fighting. Flaws: Ugly, Disease. Bonds: Job. Occupation: Shepherd
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Azurite (6 gp).
Gomory Altham, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is wearing the road beaten gear of a warrior. He wears a small hat to cover his moderate length golden hair. He wears large thick round spectacles.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Gomory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His parents moved while he was still in utero so he is the first generation to be born here. Over the years he perfected his riding and shooting skills. He left for the north, certain he would find work there.
Motivation: Doesn't want to be a Architect and was forced into it by his family.
Ideals: Fighting. Flaws: Mundane. Bonds: Family, Immigrant, Nature. Occupation: Architect
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 7 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
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