Dustin Middleton, Male Human [Permalink]
Personal [hide]
Description: A 6'1" northern man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a very good compulsive liar and kleptomaniac.
History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Entrepeneur, Disciplined. Bonds: Criminal record, Poor, Adventurer. Occupation: Doctor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1100 sp.
Raymond Clifford, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. His right hand appears badly burned and disfigured. His golden hair is cut short with large spiked bangs in the front. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He always tries to repair and not replace. It was this mentality that drove him into the Barrister business.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Optimist, Persistence. Flaws: Disease. Bonds: Rich, Military. Occupation: Barrister
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 8 (-1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Undercommon, Auran
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +3
Possessions: 100 gp.
Henry Tinley, Male Human [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He is wearing a perfectly clean shirt and pair of pants. His white hair is knotted and matted. He has a tattooed face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the east to a Mason, Henry learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has drifted from career to career and currently works as a Mason.
Motivation: Many dire rats want him driven away; and to reunite with his absent father
Ideals: Joker. Bonds: Attractive, Job, Family, Enemies. Occupation: Mason
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 18 (+4) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Terran, Druidic, Sylvan, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver comb with moonstones (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Roger Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is lengthy and is close to two feet long. His eyes are violet.
Personality: Calm and collected, he is a well trained Merchant. He is skeptical of what others tell him and is slow to trust.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his mother out around the business and became quite the natural. He was granted psionic powers by his dying brother.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Shy. Bonds: Job, Military. Occupation: Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 20 pp. 1 Minor magic item.
Bernard Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Miller uniform, and he perpetually has his lance ready. His blonde hair is lengthy. His blue eyes peer out from beneath his broad green hat.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the east to a Miller, Bernard learned a great deal about his father's area of expertise. His childhood dream was to be a Marshal, but he was a colossal failure. He became a Miller soon after.
Motivation: To be a Marshal again; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Bonds: Job, Attractive, Rich, Religious. Occupation: Miller
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. 1 Masterwork studded leather. 1 Masterwork studded leather. 1 Masterwork Light steel shield. 1 Breastplate.
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