Alexandre Ridley, Male Human [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He typically wears a sleeveless long coat of deep violet leather and dull green iron scale mail. His hair is brown and very short. His fierce blue eyes like to dwell on things.
Personality: He is overprotective of those who hire his services. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Alexandre hails from a village terrorized by drow. He moved out north to avoid the crime he committed. He now mingles about in high society.
Motivation: A rival would like him out of the picture; and his name or reputation has been wronged in the past by drow, and he desires to right it
Bonds: Attractive, Guardian, Rich, Enemies, Criminal record. Occupation: Courier
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 6 (-2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Gnoll, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: Eyepatch with mock eye of sapphire and moonstone (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp).
Patrick Spaulding, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His tied-back hair is white. He is baby faced.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Nature, Mentor. Occupation: Cook
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Rock crystal (80 gp). 1 Banded mail. 1 Half-Plate. 1 Masterwork studded leather.
Charles Gladstone, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is smooth and relatively long. He has gleaming, smiling violet eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His father raised him in a mountain cabin. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Attractive, Nature. Occupation: Marshal
Voice: Timid voice
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp.
Godfrey Preston, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Apothecary does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly black, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Prone to second guessing himself, he comes off as nervous. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the west to a Apothecary, Godfrey learned a great deal about his father's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has achieved small success as a Apothecary.
Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage
Flaws: Shy. Bonds: Job, Attractive, Family. Occupation: Apothecary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +1
Possessions: Just what you see.
Gerard Clare, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His chestnut hair is kept up in a ponytail inside a top hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is mildly Human supremacist, though he does not identify as such. He invites people to come help in his community garden.
History: Gerard was born with his mother's beautiful face. His childhood dream was to be a Miner, but he was a colossal failure. He became a Fletcher soon after.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Job, Criminal record. Occupation: Fletcher
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 7 (-2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. A delicate silver chain set with a tourmaline (80 gp).
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