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Advanced [show]


Drogo Blackwood, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy yellow suit. His brown hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He snorts whenever he laughs or is feeling confident. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and he feels kind of lost in life

Ideals: Justice, Fighting. Flaws: Depressed. Bonds: Attractive, Family. Occupation: Herbalist

Voice: Uses lots of figures of speech

Attributes [hide]

Drogo Blackwood, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)12 (+1) 7 (-2)16 (+3)
Skills Deception +5, Nature +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2200 sp. 1 Smokesticks. 4 Alchemist’s fire.


Social Check DCs


Kyle Haley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Shipwright. His hair is cut close to his head. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Shipwright. He also hits on women, regardless of circumstances.

History: Sold as a small child to a brothel owner, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his sister before him, after school he went straight into learning to become a Shipwright. He inherited the family business which he has now maintained for 11 years.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Has a crush, Mentor. Occupation: Shipwright

Voice: Hissing voice

Attributes [hide]

Kyle Haley, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. Golden yellow topaz (300 gp). Onyx (70 gp).


Social Check DCs


Raymond Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his black robe and has his lance always slung over his shoulder. His white hair and beard is wavy and long. His blue unseeing eyes seem to look past you.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Raymond was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Raymond's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Disciplined, Philantrophist. Flaws: Disease, Antagonistic. Bonds: Rich. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Raymond Walcott, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)11 (+0) 16 (+3)9 (-1)
Skills Arcana +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 1 Masterwork studded leather. 1 Darkwood Buckler.


Social Check DCs


Henry Carlton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His feathered hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the west, but his parents moved at a very young age to the south. His father was a soldier and died while he was still young. Henry was left his father's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Henry was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Flaws: Ugly. Bonds: Enemies, Religious, Immigrant, Military. Occupation: Mason

Voice: Low range voice

Attributes [hide]

Henry Carlton, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)16 (+3) 8 (-1)13 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Auran, Halfling, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Lapis lazuli (6 gp). Blue quartz (6 gp).


Social Check DCs


Ernest Watson, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a grey vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his grey boots flare out at the collars. His golden hair is still thick. His face is scarred and worn.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ernest was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Family. Occupation: Doctor

Voice: Sounds elderly

Attributes [hide]

Ernest Watson, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)17 (+3) 11 (+0)15 (+2)
Skills History +5, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Draconic, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 12000 cp. 1 Minor magic item.


Social Check DCs

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