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Advanced [show]


Clerebold Anderton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. His hair, while still mostly chestnut, has prominent grey streaks. He wears large thick round spectacles.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. After months of barely getting by, Clerebold managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has money and likes to spend it; and he is a bit of a kleptomaniac

Ideals: Gifted. Bonds: Attractive, Rich, Criminal record. Occupation: Fletcher

Voice: Sounds elderly

Attributes [hide]

Clerebold Anderton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)12 (+1) 10 (+0)11 (+0)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Theodoric Paxton, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. His brown hair is cut short. His eyes are brown.

Personality: Confrontational and typically high on some drug or another. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and balancing his hectic life and new crown-heir responsibilities is difficult

Ideals: Gifted, Entrepeneur. Flaws: Addict. Bonds: Attractive, Job. Occupation: Crown-heir

Voice: growls and snarls, animalistic

Attributes [hide]

Theodoric Paxton, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)16 (+3) 17 (+3)16 (+3)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Abyssal, Gnome, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. A roughly beaten golden orb (70 gp).


Social Check DCs


Gomory Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and carries scythes. His silver hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. Gomory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Navigator and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Family, Poor. Occupation: Navigator

Voice: American accent

Attributes [hide]

Gomory Radcliffe, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Fidget, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. He has a very tight haircut. He has blue eyes.

Personality: He dislikes all the random violence that takes place in the east. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Guy hails from a village terrorized by orcs. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.

Motivation: Retire the richest man in the east; and to reunite with his old friends

Ideals: Pacifist, Entrepeneur. Bonds: Adventurer, Enemies, Attractive. Occupation: Tailor

Voice: Slow speaker

Attributes [hide]

Guy Fidget, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)16 (+3) 10 (+0)8 (-1)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Infernal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3200 sp. Golden yellow topaz (900 gp).


Social Check DCs


Wymar Shelby, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. His hair is white and curly. His eyes are likewise blue. His teeth are white and perfect.

Personality: He likes to make people angry or surprised. He uses divination through singing.

History: Born in the north to a Farmer, Wymar learned a great deal about his mother's area of expertise. His childhood dream was to be a Glassblower, but he was a colossal failure. He became a Farmer soon after.

Motivation: To be a Glassblower again; and balancing his hectic life and new farmer responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Job. Occupation: Farmer

Voice: Whispers

Attributes [hide]

Wymar Shelby, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)16 (+3) 11 (+0)13 (+1)
Skills Animal Handling +2, Religion +5
Senses Passive Perception 10
Languages Common, Draconic, Halfling, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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