Guy Colton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a green collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He is an epitome of beauty. His silver hair is kept up in a ponytail inside a small hat. His hazel eyes are slightly larger than normal.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture; and obtaining odd cultural human artifacts is his passion
Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Criminal record, Adventurer. Occupation: Mercenary
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 8000 cp. 1 Half-Plate. 1 Breastplate. 1 Breastplate.
Everard Berkeley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and his gloved hand is found clutching a trident. His red hair is kept up in a ponytail inside a deerstalker hat. His amber eyes peer out from beneath his deerstalker brown hat.
Personality: He is extraordinarily eccentric. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Insane, Disease. Bonds: Rich, Attractive. Occupation: Sailor
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 8 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).
Anthony Gresham, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His moppish brown hair is in a traditional bowl cut. His face is scarred and worn.
Personality: He is extraordinarily eccentric. He is a great chef.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted necromantic powers by his dying sister.
Motivation: Human compassion.
Ideals: Gifted. Flaws: Ugly, Insane, Racist. Occupation: Banker
Voice: American accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Celestial
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 700 gp. Sardonyx (40 gp). 4 Antitoxin. 3 Holy water. 1 Everburning torch.
Roland Walpole, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. His red hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Roland was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Bricklayer for the past few years.
Motivation: Wishes to resurrect an old love; and further expansion of business
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Nature, In love. Occupation: Bricklayer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 21000 sp.
Kyle Garfield, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized black coat. He sports a flattop hair cut. His ears are large.
Personality: A deeply religious man he believes everything happens for a reason. He plays an instrument quite well.
History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Kyle was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Ugly. Bonds: Religious, Military. Occupation: Dyer
Voice: Whispers
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 400 gp.
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