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NPC Generator

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Advanced [show]


Gomory Watson, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. His red hair is singed and shortened. His thin eyebrows rest above his beady hazel eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He plays an instrument quite well.

History: Gomory hails from a village terrorized by dire rats. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his poetry dream.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic, Artistic. Flaws: Ugly, Racist. Bonds: Rich, Enemies. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Watson, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills Persuasion +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Diggory Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a font of random trivia from the lore and stories he has discovered

History: Born in the north to a Architect, Diggory learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Architect for hire.

Motivation: To protect his home; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Job, Guardian. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

Diggory Harrington, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)6 (-2) 15 (+2)10 (+0)
Skills Animal Handling +4, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs


Gomory Gyula, Male Human [Permalink]

Personal [hide]

Description: A 5'1" southern man, he wears black trousers with green and grey striped suspenders. He wears various colorful collared shirts. His moppish auburn hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in a small forest village. A gifted student he started as a Layabout, but he got bored and became a Soapmaker. He has set out to sabotage the competition.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Fearful. Bonds: Adventurer, Nature, Job. Occupation: Soapmaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gomory Gyula, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)7 (-2) 14 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Randal Cotton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears yellow painted combat armor at almost all times, and is pretty ugly. He wears his chestnut hair up in a very large beehive style do. He has a dull look in his violet eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and retire the richest man in the east

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Shepherd

Voice: Draws out vowels

Attributes [hide]

Randal Cotton, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 5 (-3)13 (+1) 17 (+3)13 (+1)
Skills Animal Handling +5, History +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Rhodochrosite (7 gp). Jasper (60 gp).


Social Check DCs


Anselm Spaulding, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears bulky white painted plate armor. His hair is cut close to his head. He has gray eyes.

Personality: He acts crazy and hedonistic. Around other people he will do his best to conceal his emotions and appear jolly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a young adult he joined a group advocating for an improvement in Human conditions. He was granted divine powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Hedonist, Shy, Racist. Bonds: Adventurer. Occupation: Fisher

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Spaulding, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3000 sp. Alexandrite (600 gp). Hematite (16 gp). 1 Chain shirt.


Social Check DCs

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