Dustin Fawcett, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and is pretty ugly. His black hair is unkempt and raggedy. His eyes are likewise brown.
Personality: Confrontational and typically high on some drug or another. He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a brothel owner, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Human compassion.
Ideals: Logical. Flaws: Ugly, Addict. Bonds: Poor, Mentor. Occupation: Ploughman
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 1 Minor magic item.
Peter Atterton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man typically wears yellow cloth garments or leather armor. His brown hair is cut short. He wears a mask on his face.
Personality: He speaks before he thinks and is too direct. He also hits on women, regardless of circumstances.
History: Peter hails from a village terrorized by gnolls. In his 16th year, his parents were killed by a gnolls raid, leaving Peter alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town working and never settling down anywhere, but has fallen for a local Doctor. He hasn't told them the truth, but wants to settle down with them.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Flaws: Impulsive. Bonds: Poor, Has a crush, Enemies. Occupation: Armorer
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 18 (+4) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Melee.
Nicholas Presley, Male Human [Permalink]
Personal [hide]
Description: This southern man wears brown trousers with grey and violet striped suspenders. He wears various colorful collared shirts. His clothes are grease stained in places. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has always had a great fascination with Human culture. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His parents moved while he was still in utero so he is the first generation to be born here. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the south, certain he would find work there.
Motivation: A strong sense of loyalty to Human people.
Flaws: Insane, Racist. Bonds: Poor, Immigrant, Religious. Occupation: Butcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 15 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Abyssal, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 4000 sp.
Adam Deighton, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Adam is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised by priests from a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Passionate. Bonds: Attractive, Family, Religious, Mentor. Occupation: Layabout
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Elven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
Tim Barton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear brown clothing when he does not wear armor. He has a black handlebar mustache and slicked back black hair. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is extraordinarily eccentric. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Insane. Bonds: Attractive, In love, Adventurer, Criminal record, Military. Occupation: Bounty Hunter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Infernal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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