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Advanced [show]


Dean Hartford, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman and is in decent physical shape. His hair is black, silky, and of moderate length. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He can't help but pocket interesting objects he comes across

History: He was born in the south, but his parents moved at a very young age to the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After months of barely getting by, Dean managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He loathes his own lifestyle.

Flaws: Depressed. Bonds: Rich, Attractive, Criminal record, Immigrant. Occupation: Miner

Voice: German accent

Attributes [hide]

Dean Hartford, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)8 (-1) 12 (+1)12 (+1)
Skills Athletics +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1200 sp.


Social Check DCs


Cory Benson, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is auburn, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of drow once and for all.

History: His mother raised him in a mountain cabin. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by drow. Cory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He is terrified, and will act out of fear; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Athletic. Flaws: Selfish, Fearful. Bonds: Attractive, Enemies, Nature. Occupation: Navigator

Voice: Slow speaker

Attributes [hide]

Cory Benson, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)16 (+3) 15 (+2)11 (+0)
Skills Investigation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic, Elven, Celestial
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 32000 sp. Chrysoprase (60 gp). Amber (140 gp). Pink pearl (140 gp). 1 Superior lock. 1 Climber’s kit. 1 Masterwork Musical instrument.


Social Check DCs


Gerard Byron, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and dresses like a well dressed Carpenter does. His auburn hair is lengthy and is close to two feet long. His blue eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His job bores him to no end. He has decided to make it more interesting.

History: Gerard was raised in a hard working conservative environment. A gifted student he started as a Sculptor, but he got bored and became a Carpenter. He became a Carpenter soon after.

Motivation: To be a Sculptor again.

Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Criminal record. Occupation: Carpenter

Voice: Soft and melodious

Attributes [hide]

Gerard Byron, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)14 (+2) 15 (+2)10 (+0)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs


Alexandre Dayton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His golden hair is cut short. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Cocky and sure of himself, he believes he is the best Shoemaker born in the past three hundred years. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Gifted from a young age, Alexandre studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has set out to sabotage the competition.

Motivation: Regain custody of his son; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Addict. Bonds: Job, Family. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Alexandre Dayton, Male Human Fighter 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)17 (+3) 11 (+0)8 (-1)
Skills Deception +2, Investigation +6
Senses Passive Perception 10
Languages Common, Infernal, Auran, Ignan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp. Blue sapphire (1100 gp). Deep blue spinel (900 gp). 1 Minor magic item.


Social Check DCs


Hugh Sydney, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black tunic with yellow highlights, and long white pants that bunch up around his shoes. His brown hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in the south, but his parents moved at a very young age to the west. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently he has begun working with bootleggers and crooks.

Motivation: His relatives are trying to arrange a marriage; and he is greedy

Ideals: Optimist. Flaws: Insomniac. Bonds: Rich, Immigrant, Criminal record, Family. Occupation: Performer

Voice: Shortens vowels

Attributes [hide]

Hugh Sydney, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)14 (+2) 6 (-2)14 (+2)
Skills Stealth +3
Senses Passive Perception 8
Languages Common, Terran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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