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NPC Generator

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Advanced [show]


Manfred Cornish, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). He has red hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and wants a kiss

Ideals: Justice. Flaws: Impulsive, PTSD. Bonds: Adventurer, Has a crush. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Manfred Cornish, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 11 (+0)15 (+2) 7 (-2)14 (+2)
Skills Performance +4, Survival +0
Senses Passive Perception 8
Languages Common, Ignan, Infernal
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 50 pp. Gold and topaz bottle stopper cork (600 gp).


Social Check DCs


Rolf Ramsey, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair and beard is wavy and long. His gray eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: To protect his home; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Adventurer, Guardian. Occupation: Assassin

Voice: Scratchy, weak

Attributes [hide]

Rolf Ramsey, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)7 (-2) 15 (+2)15 (+2)
Skills Nature +0, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Amber (150 gp). Jet (150 gp).


Social Check DCs


Jocelyn Melancon, Male Human [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a green coat with white slacks. He is bald on top and has large brown tufts of hair around his ears. He has amber eyes and a white hat with a green feather.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He misses his home and complains about the freezing weather, even in summer.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Jocelyn took refuge in the ruined castle and found the beat up flail and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by goblins. Jocelyn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Flaws: Ugly. Bonds: Enemies, Immigrant, Religious, Nature. Occupation: Performer

Voice: Complex vocabulary, royal

Attributes [hide]

Jocelyn Melancon, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)15 (+2) 14 (+2)6 (-2)
Skills Athletics +6, Insight +4
Senses Passive Perception 12
Languages Common, Draconic, Elven
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 20000 cp.


Social Check DCs


Heward Redfield, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Mayor, and carries morningstars. His broad hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in the east to a Mayor, Heward learned a great deal about his father's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: Seeks redemption.

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Job, Criminal record. Occupation: Mayor

Voice: Australian accent

Attributes [hide]

Heward Redfield, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)15 (+2) 16 (+3)13 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Undercommon, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Shane Carlyle, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His blonde hair is styled in orderly dreadlocks. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He has always had a great fascination with Human culture. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Shane took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: A strong sense of loyalty to Human people; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Ugly, Racist. Occupation: Roofer

Voice: Breathy voice

Attributes [hide]

Shane Carlyle, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)14 (+2) 12 (+1)12 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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